Is $30 Too Much For To Pay For Final Fantasy Dimensions?

b4a03f4561e2528d783071645cb6a627 Is $30 Too Much For To Pay For Final Fantasy Dimensions?

The world of iOS apps has generally been a race to the bottom. The vast majority of titles are sold for $0.99 or free, and then you end up paying through the nose through in-app purchases. The lack of full costs titles in the App Store means that when someone comes along with the temerity to ask for a large amount of money, you have to question how it’s worth it.

Square Enix has made waves over the last few days by announcing two high-cost titles. The World Ends With You Remix has been released for the iPad and iPhone — a port of a very popular Nintendo DS app. This game is going for $17.99 and $19.99 on the different platforms.

Even more recently, the company has announced the price of the upcoming Final Fantasy Dimensions, which will cost $28.99 when all is said and done — prompting a flurry of discussions about pricing. When you come down to it, there are very few iOS apps at the $30 range, especially not within the games market. Even worse, this yet again isn’t an original title, but rather a port of a previous Japanese cellphone game.

As much as everyone seems to be having a hissy fit about the cost of Final Fantasy Dimensions, it’s actually on par with a number of other episodic titles. It’ll be a free download with in-app purchases to unlock the extra content. Think about such games as The Walking Dead ($5 per episode), Monkey Island Tales ($3-$7 an episode) from TellTale Games. No one would complain about paying $30 for five episodes of either of those, nor if this was the cost on any other platform. Yet at the same time, big name ports on iOS are dirt cheap, like GTA: Chinatown Wars, which’ll set you back just $9.99.

It’s still remarkably rare to see more pricey titles in the App Store, but Square Enix seems rock solid in their desire to keep their prices up, even if it is through in-app purchases. What do you think? Is there a space for high cost apps in the App Store?

[app url="http://itunes.apple.com/app/world-ends-you-solo-remix/id545042359?mt=8"]

[app url="http://itunes.apple.com/app/world-ends-you-solo-remix/id544695089?mt=8"]

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Tim Barribeau is a freelance writer on the science and technology beat. You can find his work throughout the internet.

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Comments

  1. If the app has enough real content, then $10, $20, or even $30 is totally worth it. If they’re charging you $30 for smurfberries or a glorified comic book, then that’s a load of crap and they need to be thoroughly stabbed in the face.

    This sounds like they’re trying to go back to a sort of “shareware” model that was popular back in the days of floppy disks, Wolf3d, Doom, and Quake. Give them a taste for free, then charge for the full game, or charge for each episode. Makes sense to me.

    I’d pay good money to see somebody like Nintendo bring a game like Legend of Zelda: Skyward Sword to the iPhone or iPad. Something with a good solid 30+ hours of gameplay.

    The recently released game Horn runs $7 and has just about the most game content I’ve ever seen for the price (not counting all the times they reuse the same buildings or puzzles in different levels). I’m no stranger to paying good money for good long-play games, I just rarely see them on iOS. I am sure if they were there, they’d get a dedicated audience that would pay them what they’re worth and keep the developers coming back and making more.

    The race to the bottom of the barrel was fueled by the kinds of people who think it’s easy to make games, and because they saw a whack-a-mole game for free once on some flash site, they think every game should be free. They feel insulted when they pay 99 cents and don’t get a full-on Call of Duty or Skyrim experience, well, that’s their problem. They don’t want to pay good money for good games? Developers don’t need to pay them any heed.

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