This is a discussion on World War Strategy (Official thread) within the iPhone App Store forums, part of the App Store category; Originally Posted by mcarthur I have developed a comprehensive spreadsheet that is hosted at http://www.justcalcit.com/worldwar/ Enjoy. -J Thanks mcarthur, finally ...
On a spreadsheet I made, I concentrate more on cost per dollar income, and buy the cheapest. Any thoughts on the validity of this?
I do it your way as well, it works. You can also use it for defense to find the defense/dollar.
Do you just need to buy the nuclear testing facility to start making nukes? or do you have to do somethign else as well? also, do you get nukes faster the more facilities you have?
I cant' answer your nuke questions...only lvl 17.
Anyone know how skill points actually effect your attack and defense?
I have a few attackers that bust through my defenses when I really think they shouldn't be able to. I have many attacks from players stronger than them who I defeat.
Last edited by Mobdan; 07-17-2009 at 11:58 PM.
E-mailed Storm8: They couldn't give me specifics, but they did confirm that skill points are worth much more, byt they wouldn't elaborate any more than that.
Sorry I responded do late, by now your probably a pro. If you want to add me my alliance code is 8QDXC4. I am Hawk, a Level 64 American, so give me a buzz if you see me on the server.
When I discovered this game I was very pleased. It seemed to be a diverse strategy war game. I decided my strategy was to have a strong offense, a weak defense, and progress through a route of constant attack.
I hit level 7 and it became impossible to win another battle. Everyone had what seemed to be trillions of dollars worth of troops and reinforcements and it became clear that the only strategy all along was to build money generators and wait.
Secondly, the enemies at my relatively low level have units far beyond what they should have been able to deploy. How is that possible?
Last edited by jproney; 07-31-2009 at 10:11 AM.
My guess on this is that they do not do missions once they have some money making buildings. Then they just sit and wait for enough money to buy another refinery or supply depot or weapons factory. They do not spend money on anything other than those. Without attacking anyone and without buying any other units, they accumulate cash, stay at a low level (they are not getting experience points) and build up cash to buy buildings. Then they start spending.
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I know how they did it, but doesn't this "strategy game" feel more like a "mouse waiting for an automated pellet" game, if there's really only one route to go? If I'm missing something, or anyone has come up with a different path to success let me know, because I'm really not into automated pellets.
Do not have this one yet. I think this is time to have this one and to see what this game is all about. As I am passing some boring time so I need to make something interesting to me so that I can be happy.
i followed a strategy to buy medics to cover your whole teams 3 unit limit and spend all your skill points in defence to have cover while you generate cash through your buildings