1. Am I right that beside the missions it's abolutely unimportant if I use Air, Water, Land -> it's only attack points vs. defense points? So no need to invenst in anti air - a bunker or a tanker will do the same?
2. To make the easiest example. I've only one tank with let's say attack 6 and defense 4 you too - so whoever attacks first win's because 6>4 is it this simple?
3. Is there a difference between defense points from buildings an from units?
4. I don't get the thing with the allies. Is there really a situation when an ally uses my units? When? During missions or in battle? So can my units die because an ally uses them? I don'get it. I thought the allies and the level is just a calculation to determine how many units (my own units) i can take to war...
Thanks for your answers
Gargork
Originally Posted by WetLight
Hi warriors!
When you enter into battle, you can only bring a maximum amount of 5X your current level's worth of allies into battle with you."
Let's say you are on level 10, it means that you can have up to 50 allies command your troops (each ally can command only 3 of your troops) in a total of 150 units. So, it doesn't matter if you have 151 or 2000 units, you can only use 150 units.
So, to the noobs and spammers, stop asking and giving your code away!!
I just started a while ago and leveled really fast. But when I got to level 15 now I decided to stop leveling and focus on money making. So I just build power plants for now. I think I'll do this for a few weeks or so.
1. Your pretty much right on, however, base structures are independent of your battle unit. The next time you attack someone, take a look at the battle summary; you'll notice the defender has a separate and extra summary called base defense. Initially, I wasn't sure if the base defense was subject to the ally maximum of three units per ally. So, what I did was scout an opponent to see how many allies he had, i then made sure he had enough battle units of three per ally,then I counted his base units, and attacked him, just as I thought, all his base defense units activated; proving that base defense structures are independent of your allies. If this were not true, none of his base units would've been activated. Also, a total count of his battle and base units equaled many more than three times the number of allies he had. More to the point, it matters what kind of defensive structure you buy, only because you want to maximize your defense when attacked, while still being able to allocate your maximum number of battle units. A good scenario: if you have strong base defense, you probably don't want to buy battle units that are purely defensive, otherwise when you are attacked you'll probably lose to any well rounded opponent, and get slaughtered by an offensive opponent, why? Because, although you'll have a rock-solid defense, you'll have zero offensive, afflicting no damage to your opponene.
I like your questions because I had the same questions when I started.
Although you can maintain alliances, each player uses his own battle unite, allies allow you to increase your available battle units by three per ally.
The posts below from pereirabass are reponses to a few of your questions. Hope this helps. By the way, I am Hawk (USA)from World War, if you see me on the server, post a comment.
I've still a few open questions, maybe it's my bad english...
belonging to my 1. point: So it's the best way to calculate attack/money and defense/money and buy only this units e.g. only infantery.
I noticed the extra summary for base defense. I'll have to test it...
belonging to 2. Do you think the calculation is such simple as attacks > defense = victory?
o.k. and the last thing so my allies allow me to bring more of my own units into battle. No need for new allies if I don't have enough units. So when I scout an opponent: what I see is what I get (in the battle) - no magic units from allies?
Regards
Gargork
Originally Posted by pereirabass
1. Your pretty much right on, however, base structures are independent of your battle unit. The next time you attack someone, take a look at the battle summary; you'll notice the defender has a separate and extra summary called base defense. Initially, I wasn't sure if the base defense was subject to the ally maximum of three units per ally. So, what I did was scout an opponent to see how many allies he had, i then made sure he had enough battle units of three per ally,then I counted his base units, and attacked him, just as I thought, all his base defense units activated; proving that base defense structures are independent of your allies. If this were not true, none of his base units would've been activated. Also, a total count of his battle and base units equaled many more than three times the number of allies he had. More to the point, it matters what kind of defensive structure you buy, only because you want to maximize your defense when attacked, while still being able to allocate your maximum number of battle units. A good scenario: if you have strong base defense, you probably don't want to buy battle units that are purely defensive, otherwise when you are attacked you'll probably lose to any well rounded opponent, and get slaughtered by an offensive opponent, why? Because, although you'll have a rock-solid defense, you'll have zero offensive, afflicting no damage to your opponene.
I like your questions because I had the same questions when I started.
Early in the messages someone asked about a spreadsheet to determine which capital generator to build next. I put together a simple spreadsheet early on. For anyone interested, the only formula is Cost/Output/24, see attached.
Basically you put in your current cost for each item and it will tell you which will give you the shortest payback time, lower is better. You will have to update the current cost each time you purchase a new capital producing building.