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Old 12-10-2008, 02:11 PM   #8 (permalink)
jdm
 
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Well, it would theoretically be as straightforward as porting any other SDL application to the iPhone. Currently, there's an SDL implementation for the iPhone in the SDL 1.3 repository, which is at an early preview quality. Then there's the whole matter of actually coverting the gameplay to be iPhone friendly, which is probably quite a bit more challenging.
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