Posted by: Christopher Meinck
on Dec 12, 2008
If you long for the retro look of a 1940's rotary dial phone coupled with the power of the iPhone, then you might want to look at this elaborate hack. Fonejackerhacker.co.uk has managed to retrofit a rotary dial phone with speakers, an iPhone dock and they have plans to include a microphone in the handset that works with an accompanying iPhone app. Still a work in progress, but impressive. Video after the break.

Posted by: Christopher Meinck
on Nov 30, 2008
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Posted by: Marianne Schultz
on Sep 8, 2008
Tagged in:
steve jobs ,
special event ,
Kevin Rose ,
iTunes ,
ipodtouch ,
iPhone software update 2.1 ,
iphone software ,
iphone accessories ,
iphone 3g ,
games ,
firmware ,
EA ,
apple event ,
app store
First and foremost, iPhone 2.1 firmware will be out on Friday, September 12. Steve said it's a big update that includes many bug fixes, addressing dropping calls, crashing apps, long-backups, and battery life. And it's free to all owners! I am quite excited for this update, and have my fingers crossed that it will work as promised and that the issues many users, including me, have been experiencing are addressed.
Kevin Rose was spot on with iTunes 8, including the new grid-like view and Genius functionality. HD TV shows has also come to the iTunes store, though they are only viewable on your computer or through your Apple TV - there goes putting HD shows on my iPhone to output to our home entertainment center! Shoot!
iPods continue to kick ass in marketshare with 73.4%, with "Other" players a distant second at 15.4%. The iPod Classic is now offered in one size only - 120GB at the same price as the previous 80GB model, $249. The new iPod Nano is indeed like the leaked pictures that have been circulating on the internet - tall and skinny with a curved front and back. It features a new UI and has an accelerometer like the iPod Touch and iPhone, allowing you to turn it sideways to switch automatically to cover mode view. And the new Genius functionality works right on the Nano without needing to be connected to iTunes, and shaking the Nano puts it in Shuffle mode.
A nice accessory upgrade is a pair of headphones that have functionality similar to that of the iPhone's - a control button that allows you to double-click to get to the next song, and a microphone that will work with the built-in voice recording function. And it has volume controls! I sure hope those will work on the iPhone too.
Posted by: Christopher Meinck
on Aug 27, 2008
Brando Workshop has released iPower, a unique iPhone charger and speaker in one. It's not clear if it actually charges your iPhone or simply allows the iPhone to draw power from the iPower station. The device is compatible with both iPhone and iPhone 3G.

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Posted by: Marianne Schultz
on Aug 23, 2008
While I love the iPhone’s accelerometer and how current apps and games take advantage of it, Super Monkey Ball is just plain hard. Hand me a controller with a D-pad or joystick and I could make short work of it, but tilting the iPhone like a madwoman isn’t working all that well for me. Enter iControlPad - they’ve been working on a gamepad for the iPhone for a little while now, but it looks like they are closer to a working model that would be sold for around $30. Sound good? Yeah, I thought so.
TouchArcade has anonymously received pictures of another iPhone gamepad that could also be in the works and they’ve posted these images. There’s no other information on this second possible gamepad, so its validity is uncertain, to say the least. It’s reasonable to think that there’s more than one company out there looking to capitalize on the iPhone as a gaming device, so the idea isn’t that far-fetched.
While we’re on this topic of gaming on the iPhone, I have to admit that I don’t play games all that often on my iPhone. As I did before the advent of the 2.0 firmware and the App Store, my iPhone is primarily my phone, personal information manager, portable email and web-surfing device, and iPod, and games are something I do only when I need to kill time while waiting in line or when I’m too antsy to focus on anything else. So, if any gamepads are released in the $30 range, that might be too steep for a casual iPhone gamer like me. But what about you? How much would you be willing to pay for a gamepad for your iPhone? Tell us in the Comments section!
Via [TouchArcade ]
Posted by: Christopher Meinck
on Aug 16, 2008
He's one of my favorite posters here at EIC, but I have to question his judgement with this setup . While it's encouraging to see our readers go hands-free, I'm not sure setting up your iPhone as a mini home theater on your dashboard qualifies as safe. In fact, it might just be worse than texting while driving.