A novel new free app called iSteam (App Store link) is now available in the App Store. iSteam will create the effect of steam on your iPhone, without the steam room. iSteam works with photos in your library. You blow into the microphone to create the steam. From there you can draw as if it were real steam. Although there is not save option, you can simply use the iPhone's built-in screenshot to save your masterpieces. To do so, just press the power button and the home button at the same time. Be careful not to move your iPhone, as iSteam has accelerometer support and you will see water droplets flowing across your screen.
If you are a FriendFeed user, then you might want to check out Webfeedr from Pine Street Enterprises. Webfeedr syncs with your FriendFeed account, allowing you to keep up to date with all your favorite websites from your iPhone.
Mobigame is working on a new game Edge for the iPhone that is coming soon to the App Store. From the promotional video, Edge appears to take advantage of the iPhone's accelerometer for gameplay.
Apple's mobile OS X devices are sexy, innovative entertainment packages. When the success of the App Store surprised the world, Apple began pushing the platform as the most fun you can have with your clothes on, especially in the case of the new iPod touch, by showing ads on TV and on the web, in no uncertain terms, that it's got game. It's certainly the best mobile OS X gaming device, with the faster processor bringing smoother frame rates and quicker loading time. They overlooked an important detail, however -- can you actually play unplugged? In my experience, the device has some great potential, and developers have already forged some gems in the rough, but the iPod touch needs a serious battery in order to be a serious competitor to the incumbents, Nintendo DS and Sony PlayStation Portable (PSP).
I came to this conclusion after a series of tests I performed, beginning with checking the baseline. No sound, no Wi-Fi, minimum brightness, and minimum enjoyment. How long does it last at the very most? 4 hours and 20 minutes of constant, solid gameplay is the most you can expect if you don't plan to be in the sunlight, hear the game, or be on the Internet.
Joel Comm, the developer behind the iFart Mobile application (App Store link), has released sales figures for his room clearing application. Upon approval from Apple, iFart Mobile skyrocketed to the top of the paid app list. Securing this position saw sales of 13,274 once Comm saw his app reach the #1 overall position on December 22nd, up from 75 units sold on 12/12 when the app languished at #70 amongst Entertainment apps. The holiday season has seen a surge in iPod touch and iPhone owners translating to increased sales for Comm.
Many will usher in the New Year with resolutions to trim their waistline, myself included. While I'm not sure tracking your weight is exactly "fun", Weighbot from Tapbots offers a host of features that will make it easy to track your progress.
iBoobs is the latest application to receive a rejection from Apple and will not be available in the App Store. It's being reported that Apple has deemed iBoobs as "objectionable content". The application was developed by Mystic Game Development. Using the accelerometer, the software detects movement of the iPhone and the virtual iBoobs will shake or jiggle. In an App Store ruled by fart applications, it's clear that Apple has drawn some sort of line. It might be a bit fuzzy, but clearly they felt iBoobs fell on the wrong side of the approval process.
It appears Apple is not alone. YouTube now requires age verfication to view the video of the iBoobs application. There is discussion regarding the iBoobs rejection happening in our iPhone forums. Of course you can also weigh in on this topic by leaving comments.