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Apple's mobile OS X devices are sexy, innovative entertainment packages. When the success of the App Store surprised the world, Apple began pushing the platform as the most fun you can have with your clothes on, especially in the case of the new iPod touch, by showing ads on TV and on the web, in no uncertain terms, that it's got game. It's certainly the best mobile OS X gaming device, with the faster processor bringing smoother frame rates and quicker loading time. They overlooked an important detail, however -- can you actually play unplugged? In my experience, the device has some great potential, and developers have already forged some gems in the rough, but the iPod touch needs a serious battery in order to be a serious competitor to the incumbents, Nintendo DS and Sony PlayStation Portable (PSP).

I came to this conclusion after a series of tests I performed, beginning with checking the baseline. No sound, no Wi-Fi, minimum brightness, and minimum enjoyment.  How long does it last at the very most? 4 hours and 20 minutes of constant, solid gameplay is the most you can expect if you don't plan to be in the sunlight, hear the game, or be on the Internet.


I am not having a good "Apple" day today. I took my fifteen year old daughter to The Apple Store today to buy a 32GB iPod Touch. She was so happy all day awaiting our trip to The Apple Store.

This is what happened. We told the salesperson what we came for he left for a moment then appeared with the Touch. I thought to myself the case the iPod Touch was in looks kind of small to accommodate the fat wall charger that is usually shipped with iPods. I mentioned to the salesman oh Apple must have reduced the foot print of the wall charger. He informed me that there was no wall charger just a USB cord. I then said let me understand this correctly. I am getting ready to give Apple 399.99 (plus tax) for an iPod and Apple can't even include a probably less than a dollar (made in China) wall charger??? The very helpful salesman then told me I could purchase one for 29.99. I said may I have a moment to confer with my daughter.


Happy Holidays to all!

Thanks for the opportunity to blog on the most informative iPhone website on internet.


Interest In Running Android on iPhone?

Posted by: Christopher Meinck

Tagged in: Linux , iphone , android

A few weeks back we reported on a member of the iPhone Dev Team porting a version of Linux to the iPhone and mentioned the effects of this could be far reaching including the ability to run multiple operating systems including Google's Android OS. Over the past week or so, a major topic of discussion in our iPhone forums has been the subject of whether or not there was an interest in running the Android OS on iPhone hardware.


Earlier today, Adobe demoed a version of Flash running on Google's Android OS and yet to date there is no light at the end of the virtual tunnel for Flash on the iPhone. Sure, Adobe says they are working on a version of Flash, but are there other factors in play that are preventing Flash on the iPhone?



It appears that Apple is on track to meet their goal of 10 million iPhones sold by the end of 2008 and might have already eclipsed that number. As more and more consumers move to smartphones and in particular the iPhone, ad companies like AdMob are looking to capitalize on the success of the iPhone by finding new advertising opportunities. The trojan horse to insert relevant ads into your mobile experience appears to be free applications.

According to Apple, more than 100 million apps have been downloaded since the store launched in July. Twenty percent of these apps are free, but they account for 90% of downloads. People love free stuff and software is no different. Add to the fact that some free apps are well written apps that high in demand. Social networking apps, games and location based apps account for a larger percentage of these apps. Advertising companies are finding unique opportunities to deliver relevant ads based upon your location and some developers are looking at ad revenue as an alertnative to paid apps. Larger developers such as Loopt see the ad-subsidized model as method to keep Loopt "free across the board". Pandora Radio now features ads from Best Buy and Beck. 

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Android v. iPhone: The First Attack

Posted by: Marianne Schultz

Tagged in: t-mobile , special event , iphone 3g , htc , google , apple , app store , android

With much fanfare, though not nearly the level of showmanship we see from a Steve Jobs keynote, T-Mobile, HTC, and Google execs formally announced the first Android-driven device yesterday. What did we learn about the T-Mobile G1? Let’s recap:

  • Touchscreen (NOT multi-touch) device with slide-out keyboard (exactly as pictured in previous spy shots)
  • Quad-band GSM and 3G capable on T-Mobile’s network, currently live in 16 markets in the U.S.
  • Includes WiFi, Bluetooth, GPS, and a 3-megapixel camera
  • 1GB microSD card included, unknown internal memory
  • SIM-locked to T-Mobile, can be unlocked for users in good standing after 90 days
  • No headphone jack (requires a proprietary adapter to use headphones)
  • Can download apps from the Android Marketplace (developers can produce and distribute any type of software with no restrictions)
  • Pre-loaded music player, web browser, and other software. No built-in video player.
  • Amazon music store software pre-loaded
  • Copy & paste (though limited to editable text boxes)
  • Integrates seamlessly with Google apps and syncs with online counterparts
  • Google Maps has compass function to automatically adjust street view
  • No desktop synchronization software
  • No Exchange server synchronization capability
  • Push email only with GMail accounts (all others are pull)
  • Camera records still photos only, no video
  • $179 with a 2-year contract, two data plans at $25 and $35, available starting October 22

 

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